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     Foghaven Town is a multiplayer cartoony horror game that is currently being developed by a small indie team that I am a part of.

 

     In this game you and your friends go to spend your vacation days at your grandma’s house in Foghaven, a mysterious and mostly abandoned countryside town. Your goal is to collect memorabilia, have fun, survive, and maybe find out what drove the population of this once lively town away.

Character Design

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     Since I am one of the main concept artists, 3D modeler and animators in the project, I was responsible for designing one of the enemies, the Three-Eyed Dog. What resulted in many sketches before the team settled for a design.

Character Modeling

     With the design in hand, I went and prepared a

blueprint and worked on the 3D model to be used in the game, including the sculpting, retopology, and texturing.

     All done using Blender and Clip Studio Paint.

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But well, if this model is going to be used in the game and have animations, it needs a rig. So I went and made the rig as well with all the movement points needed to create all the animations that will be later used in Unity.

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3D Rigging

     Besides the characters. I have also been responsible for creating some concept art for possible environments for the game to take place on.

     This includes things such as designing buildings or creating wide shots to give the team a better idea of the style of the 3D models we’ll be making throughout the game's production, that way ensuring visual consistency between team members.

     Because the game is too early in its development, there isn’t much material to share and it doesn’t have an online presence. With that in mind, I was still allowed to share a bit about what I do here, so I’ll make sure to update this page as more progress is made on the game and include a link to our social media when we start officially announcing more information about it.

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